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[MERGED PR] feature: apply sonic stun from flashbang to deaf mobs
#6
I think this is solving a problem that doesnt really exist, or is atleast being magnified. The 3 things this is for, are, Flashbangs, Vampires, and Shamblers. I'll start with flashbangs. Not many people use them, nor have access to them. Only in about 1/15 rounds on average will I encounter a flashbang. Yea, its nice to be able to just pop the headset out and ignore it, but if someones chucking flashbangs, chances are theyll have other ways of taking you down too. (Also just a note, a direct hit from a flashbang from a riot launcher does good damage and implants you with shrapnel). One of the things about deaf is that you lose access to alot of communication, at the cost of being deaf. As mentioned, flashbangs dont break windows, like the vampire screech. The only time deaf is "useful", is when your trying to murder everyone. It just makes it so theres one less thing you have to worry about, one of securities utility items. However you still have a much bigger threat, tasers and stun batons. Theres another counter to flashbangs, and thats hearing them prime it and running away. Deaf really isnt that much of an advantage unless your an antag planning on killing everyone, and even then the advantage is minimal. you lose out on the opportunities for teammates, and warnings from radio at the cost of maybe being able to walk off a flashbang.

As for vampires, when your hunting a vampire with the deaf trait, vampires are SLIPPERY. Nobody hunting a vampire is going to take their headset out. You lose access to comms and basic talking to other people. When your vamp hunting, communication is super important, as they can coffin escape, cloak, or bat form away at any moment, leaving you not knowing where it is. Ive hunted many vampires with deaf, but ive never taken my headset out and used it. Also, if the vamp does catch you and stun you, you dont have your headset so you cant call for help.

As for shamblers, theyre basically a tank. yea, someone MIGHT take off their deaf headset to fight one, but really, if your fighting a shambler you're doing it wrong. Getting aggressive with a shambler is bad. your best bet is to keep your distance and hope it runs out of DNA. Realistically deaf wont have much of an impact on a shambler fight.

All in all, atleast in my opinion that I hope ive layed out nicely, deaf is still a hinderance, only useful rarely at times when your murdering everyone as an antag, but lets be real, how many people can do that?

I should also mention the permanent downsides to using deaf, since I listed the upside up top.
A recap of the downsides to deaf:
Unable to access any frequency other then general
Lose out on your job picture being on the radio, (Chain of command issues), as you appear civ.
When you get cloned, you cant hear anything untill you come across another deaf headset.

I will also note for the syndie sonic grenades, this is a good change. As of now theyre super garbage, as when you use one, it makes the rest of your box useless, because theyre deaf. So I like the change regarding the sonic nades.


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RE: [PR] feature: apply sonic stun from flashbang to deaf mobs - by Froggit_Dogget - 05-03-2021, 01:00 PM

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