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Disarm rebalancing
#2
intent and hand swapping doesn't do anything for most common weapons besides for disabling their special attacks and i feel it will force a lot of folk to have to fight with the interface just as much as the fight itself, which i dont think would be enjoyable.

looking at the code it seems that unlike shoving to the ground, weapon disarming is not in any way stamina oriented and sits at a flat 37% chance unless you're blocking whereby it becomes 5%, which i think should be reworked somewhat

right now though disarm is pretty much the only way to actually deal with armed attackers if you aren't equally as well equipped, and with melee being functionally unlimited in efficiency compared to ranged weaponry's limited ammunition, i do think there should be the need for someone with a weapon to be taking on at least some risk in engaging in combat.
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Messages In This Thread
Disarm rebalancing - by Lady Birb - 04-22-2021, 01:32 AM
RE: Disarm rebalancing - by TDHooligan - 04-22-2021, 03:32 AM
RE: Disarm rebalancing - by AlyasGrey - 04-22-2021, 10:49 AM
RE: Disarm rebalancing - by Drewmajor11 - 04-22-2021, 01:42 PM
RE: Disarm rebalancing - by Froggit_Dogget - 04-22-2021, 01:56 PM

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