Mentor Application - Bartimeus973 (2nd application)
#1
Usual character name: Viridis Varanis

BYOND username: Bartimeus973

Discord username (if you are on our discord): Bartimeus#0627 (nickname on the server: Bartimeus(Viridis))

Goon servers you play: Roleplay1

Reason for application + game experience (300 word minimum):

First off, here is the previous thread, for reference: https://forum.ss13.co/showthread.php?tid=15439

The main reason im applying for this position is simply because i have a deep love for the game and its community and i want to give back in return. When i first joined i remember Mentorhelping pretty much every single little thing as it was all so strange and weird to me and never felt as if i was being belittled, mocked or ridiculed for asking about such simple problems. The fact that i was able to get the information i needed, quickly and effectively, from such friendly people, is probably in good part a big reason of why i got hooked and have loved the game ever since. Byond being the obtuse software that it is, and ss13 being the niche game that it is, i feel it is of the utmost importance, if we want the community to thrive, that we help those who are interested in getting into the game feel welcome and supported.

As a little bit of background, i would like to add a few comments about my previous application and what happened afterwards;
The rejection of my application coincided with a few 'not so fun' events in my life that caused me to leave the game for a fair bit. While i was working on those problems i have taken the time to do some introspection and think about the app, the comments i got on it and the way i played the game as a whole. I have since realised that in some aspects i was playing the game 'wrong'. I was having a lot of fun but was also trying too often to take the spotlight, and didnt fully realise how impactful some of my actions which i then considered minor could negatively impact others experience. As time went on i felt like i was less and less supported (rightfully so) as some people didnt quite appreciatte the way i dismissively treated them and in particular how some antagonist interactions happened.
What happened since is that i have made the realisation that ss13 is not quite a game. Its a story being told each round with each of its participants weaving a thread to try and make the funniest, most interesting interweaving connections and encounters that we can look back onto fondly and remember long after. Making that realisation has since helped me take the game in a much more relaxed way, interact with people better and has greatly improved both my personnal enjoyment as well as the one that i feel people experience from interacting with my character.
Overall, i am thankful that my previous application got denied as it has helped me isolate some not so great play patterns and replace them with ones that make the game a lot more enjoyable for everyone.

Concerning my game experience i have never settled on maining a single job which has led me to learn alot of different pieces of informations accross many different domains, from how to most efficiently cleanup after the clown up to how to handle a ship that is slowly falling apart as captain. If i am to choose which parts of the station i am most familiar with it would have to be mechanics, science, command, ai, the civilian jobs and (currently) security. I also have a strong respect for the people that write the wiki, as ive probably read it all top to bottom three times over already, and each time found a small piece of information that seemed insignificant but can actually matter quite consistently in game (Also its really well written and frankly hilarious).
I am often trying to spark conversations in game by approaching other players and simply asking what they're doing then asking deeper questions about the subject, such as asking the chaplain what divinity he is worshipping or the chemist what he plans to do with that metric truckload of sarin. Those conversations are often really good roleplaying moments, with a lot of twists and turns but it also very often nets me some insight about how players usually accomplish some tasks, why they do it and how to improve it. I also do not do other people's jobs for them, or if i am forced to do it i only do the absolute minimal work so that the job is not completed for them once a player does arrive, this not only helps make sure that other players have something to do once they get there, but by watching how other people accomplish their tasks i am able to witness many different approaches and styles to problemsolving and earn myself some nuggets of information that i might end up using on another round.

Some of the best interactions i have had in the game were somewhat mundane in character information exchanges with newer players who werent quite sure how to tie their shoes or how to not get immediatly baton'd by beepsky. That small "Eureka" moment where they realize what to do after a little nudge in the right direction are always extremely gratifying in their own right.
Simply put, a lot of my knowledge has come from letting others show me how they accomplish their tasks, both in character and out of character, replicating said tasks to make sure i understand them and then sharing on the information when the need arises. Which is why i believe that having the privilege of being a mentor would help me provide information to others much more effectively. 

Thank you for your consideration.

Previous bans (while this will not affect your application lying about it will): None on record


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Mentor Application - Bartimeus973 (2nd application) - by Bartimeus - 04-21-2021, 12:58 PM

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