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Explosive Resonance Generator
#6
I think this could be a cool concept if certain parts of bombs and even explosive materials like Erebite and Plasmastone were expanded upon. I feel we could have some sort of machine that accepts TTV tanks similar to how the bomb sim does, beakers for explosive mixes, and maybe even a deposit chute for explosive ores which could all be converted into different charge crystals depending on the size of said explosives. As for canbombs maybe having a special chamber and shield to keep the blast contained would be neat, the chamber being bomb proof and the shields measuring the explosive power as it's absorbed and converting that energy into either direct energy or another crystal. Perhaps Engineering could also come with a set of parts for a kinetic resonance machine that can be configured and set up in a way that adjusts the amount of power input and thus output as well as kinetic collectors at different ranges that absorbed the energy, but if they're too close to a certain level of kinetic output they could be damaged, and could also knock people back or shake the ground and cause them to fall, maybe doing brute if they're too close without the proper gear. This could serve as the sole energy provider when Engineering doesn't receive anything from other department and would still provide a form of experimentation, but would be a very obvious and unwieldy thing to try and set up outside of engineering to sabotage the station.
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Messages In This Thread
Explosive Resonance Generator - by Azrun - 04-15-2021, 09:20 PM
RE: Explosive Resonance Engine - by ZeWaka - 04-15-2021, 09:53 PM
RE: Explosive Resonance Engine - by zjdtmkhzt - 04-15-2021, 10:04 PM
RE: Explosive Resonance Engine - by Camryn - 04-16-2021, 03:40 PM
RE: Explosive Resonance Engine - by Drago156 - 04-16-2021, 08:39 PM
RE: Explosive Resonance Engine - by Azrun - 04-17-2021, 09:27 PM
RE: Explosive Resonance Generator - by Azrun - 06-18-2021, 09:57 PM
RE: Explosive Resonance Generator - by MetricDuck - 06-19-2021, 09:00 AM

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