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Give us some ideas for RP-friendly game modes/antagonists
#5
I had an idea for a "Terminator(-ish)" antag at one point, and it would start the round disguised as a normal crewmember. Its objective would be to kill or *ahem* dispose of  a certain crewmember and take their place at the end of the round. After it scanned the crewmember it would take the place of, it could change to their appearance at any point, but it would be stuck like that for the rest of the round. If it (the Terminator) took too much damage, its skin would peel off and leave a pile of gibs at their feet, and they'd be an endoskeleton. you can restore the "skin" by pouring synthflesh on you and it'd disguise you as a randomly-generated character.

In other words, changeling but not as murder-y. Just one target, get rid of them and take their place. if you're disguised as your target at the end of the round and the target never made it to centcom (dead OR abandoned), the Terminator wins.
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RE: Give us some ideas for RP-friendly game modes/antagonists - by TheRealFlapJackson - 04-13-2021, 06:08 AM

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