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Ideas for Queen Clown/Cluwne Spider progression
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Queen Clown/Cluwne Spiders are a sort of joke antagonist that admins spawn in to terrorize the station or just clutter up areas with baby spiders. They can be fun for their novelty, but they aren't particularly strong or engaging outside of the aesthetic or antag status. I have a couple ideas I want feedback on and want to get more general ideas too.

 I'd like to try to give em a bit more of a dedicated game-loop or progression without pidgeon-holing them. I don't want to remove anything about their current gameplay, just add some more things on top to give players a bit of direction if they find themselves as a spider.


I think the queens have two main strengths that make them unique and I wanna lean into that: 1. They are creepy in a sort of comedy, 2. They mek tons bebbies, which kinda feeds into the former.

Here are my 2 main ideas:
1. Let you control your babies in some capacity. Maybe something like Pickmin style where you call a few of those nearest to you to follow you or attack something. A few months ago I made a basic change that made your babies defend you when you get attacked near them. Maybe I'd replace that mechanic with this or combine them somehow.
2. Spin webs (or pink/green cotton candy w/e) maybe it can obstruct view and walking if dense enough. But make the queen and all baby spiders generate some web passively that they can shoot out to stick targets or make an area just safer for spiders. Like it slows down non-spiders when in it or something.

My one worry with the latter is it being kinda similar to the kudzu person mechanic and I don't think that's worked out great. But that might not be because of the mechanic and more because of the other issues with kudzumen.


And I'd also like to differentiate Clown and Cluwne queens somehow, but I have no ideas on that score.
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Ideas for Queen Clown/Cluwne Spider progression - by kyle2143 - 03-25-2021, 03:08 PM

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