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Mindslaves desperately need to be changed
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I feel like Mindslave implants need to be reworked for both the crew and the hos I personally feel like the hos being uniquely resistant to mindslaves being a large problem. My understanding that the explanation for this is due to an implant that the hos have. But that raises a lot of issues for example, why aren’t all heads made forcibly loyal with those implants? Why aren’t all security guards also resistant too? I understand that hos’s are uniquely targeted due to the overall high skill level of hos’s and the trust players have with the hos as well as the resources available to both hos’s and the mindslaving antag. This mindslave implant immunity is also limited specifically to those playing hos meaning that players can still easily target those they know as skilled players as well as using it to forcibly and nearly instantly mindslaving anyone suspicious to their antagonist actions.

I do agree that rushing a hos with an implant was far too easy, but I feel with the current method of mindslaving a hos’s through surgery requires a lot of steps which makes the majority of players decide to ignore mindslaving the hos and just target other players they believe are easier targets that can be equally useful like potentially the captain or even specific players who’ve they’ve seen actively murder nearly the whole station. To counter this behavior, I feel like changes to mindslaves are needed. My petition is changing how the mindslave works; potentially for all crew members. My idea is that the person implanted must be weakened enough to allow the mindslave to “overpower” the NT loyalty implant. To help the antag overpower the person I feel that the mindslave should similarly react like a loyalty implant interacts with a rev member i.e., slowly draining the persons health until they hit a certain health % and upon hitting that % become mindslaved automatically. This would generally make mindslaves significantly less effective for those who just want to quickly run up to someone and implant them due to the person immediately calling them out and then running to the medbay to have it removed. This would mean that if a player wants to specifically target someone whether its due to their overall skill level, job, or both they would need to plan out the mindslave in a way to either severely wound the person to allow for the mindslaving to occur quickly but potentially allowing others to hear a possible fight and find the traitor out or giving the victim time to report the attack. However, I still feel like the implant should still be surgically removable allowing for those with access to paralyzing chemicals to still mindslave people without the need of “going loud”. I also feel like deluxe mindslaves should act like standard implants do now instantly mindslaving anyone instantly permanently until removed from the body or the player is put into another body (most commonly due to cloning). However, an increase in price might be necessary due to the significant advantage this gives to deluxe mindslaves.
 
One issue I see with this is the need for all players to always have the implant in them possibly complicating surgeries (however it sort of makes sense for NT to force all workers to be implanted with some sort of weak loyalty implant due to NT’s uncaring for their crew members wellbeing and privacy). Another issue I have been made aware of is players willingly allowing the implant to mindslave them even if they have more than enough time to have it removed. I feel like A. this can still happen now there is nothing stopping a player from allowing someone else to implant them whether it is a friend or just because the person wants to self-antag and B.  It will make this behavior easier to spot due to the robust nature of admin round logging and due to the increase of time to mindslave someone from basically instant to potentially forever (due to heals and other factors).

Maybe this would've been better in the discussions category woops
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Mindslaves desperately need to be changed - by Alexalmighty502 - 03-25-2021, 01:33 PM

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