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[MERGED PR] Remove some spy theft delivery areas
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[BALANCE][INPUT]

About the PR
Removes a number of spy areas that are unreasonably difficult to access.

Why's this needed?
There is no relationship between reward and area so you can be asked to deliver to the armory for a banana grenade. Maps are inconsistent in the difficulty of accessing areas and the usage of areas.

/area/station/medical/asylum
Outside of the clown room (which is not an asylum area) getting in and out of the asylum is a fair bit of tedious effort breaking walls/tables. This has very low chance of interacting with any crew and is just tedious. The clown room will still be selected as a destination so there will be occasional trips over there.

/area/station/turret_protected/ai
/area/station/turret_protected/AIsat
AI core areas that tend to be always monitored by AI viewports and have active turrets.
Maps vary significantly in these areas.

/area/station/engine/singcore
Yes, deliver to the singularity...

/area/station/engine/combustion_chamber
Yes, deliver to a raging inferno...


Changelog


Code:
changelog
(u)Flappybat
(*)Removed some spy delivery locations: Asylum, AI core, singularity core and combustion chamber.


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Messages In This Thread
[MERGED PR] Remove some spy theft delivery areas - by github_bot - 03-23-2021, 01:47 PM

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