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detective
#3
ten steps back my friend. i would like to see something done about det too! i think the problem with some of the suggestions is that there's not been a way to gauge whether they'd be balanced/liked/fit in or not since i don't believe anything has actually been pr'd to change anything about det in a restriction manner (other than removing stun speedloaders from hacked fabs) until tonight (your pr!). there's been some qol stuff for guns and scanners and whatnot. but this is i think one of the first prs that makes people have to consider balancing of the role, and so that on its own is a good step.

maybe removing lethals won't be merged, and that's okay. i think the point of making the pr to get people to think about it and discuss it is more than enough. okay, so removing lethals won't work, what about changing it to a civ role? or making it have a timelock? or removing antag roll ability? i think the greater point is we need more information about what people (and devs especially) do/don't want to get closer to targeting in on Good Methods To Balance it by, and that should remain the focus of the lethal-removal PR and hopefully the entire discussion about the role. making a pr is the way to get that feedback, and the reasoning for it. it's also the place to then connect with others and ask what they'd like to see instead, and the place to revise and refine.

for my own opinions, i would like to reward good detective players who find a lot of fun in helping sec; i believe for that kind of a role, there would maybe need to be a timelock and antag status removal (at least for rp, it might be a nice testing ground). but i also believe being shady is fundamental to the trope of the detective, so i fully recognize why antag status is a thing for them currently. perhaps it's not fair (at least on rp?) to give a roundstart lethal to an antag-rolling job, considering we don't have that anymore on any other job! the last thread that would take some work would be to allow detectives to still do investigative work to their fullest without the friction of an untrusting sec team, and allow them to have their lethal weapon without the friction of a seeming imbalance/betrayal of the sec access/departmental allocation by making it purely a civilian role with access similar to something like vice off or sec assistant, just...without the "sec".
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Messages In This Thread
detective - by Mopcat - 03-17-2021, 06:19 PM
RE: detective - by rando212 - 03-17-2021, 06:30 PM
RE: detective - by nefarious6th - 03-17-2021, 06:37 PM
RE: detective - by warcrimes - 03-17-2021, 06:59 PM
RE: detective - by Maegor - 03-17-2021, 07:06 PM
RE: detective - by Rlocks - 03-17-2021, 07:24 PM
RE: detective - by aft2001 - 03-17-2021, 07:26 PM
RE: detective - by Lady Birb - 03-17-2021, 07:37 PM
RE: detective - by Rlocks - 03-17-2021, 07:40 PM
RE: detective - by KikiMofo - 03-17-2021, 08:14 PM
RE: detective - by Stephmo - 03-17-2021, 09:23 PM
RE: detective - by Maegor - 03-17-2021, 10:27 PM
RE: detective - by kyle2143 - 03-17-2021, 10:49 PM
RE: detective - by nefarious6th - 03-18-2021, 08:17 AM
RE: detective - by kyle2143 - 03-18-2021, 07:10 PM
RE: detective - by Frank_Stein - 03-18-2021, 10:16 AM
RE: detective - by KikiMofo - 03-18-2021, 04:25 PM
RE: detective - by Stephmo - 03-19-2021, 09:55 AM
RE: detective - by Leeanei - 03-19-2021, 10:55 AM
RE: detective - by Kak0phony - 03-19-2021, 10:56 AM

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