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[IDEA] CE can remove items from Ruck, MDir can remove genes from Gene Booth
#16
Idk, this comes off as a way of just ruining others' fun. A ruck only generates a blueprint; you could easily take apart the manufacturers and it's useless for the moment unless someone builds a new one.

As for the gene booth - I guess it's practical, but again, muts are fun, and the gene booth is voluntary.

Granted people probably wouldn't mind a crusher getting deleted from the ruck but at the time of writing this I haven't seen many shit teletraps or crusher spam occur lately

What sounds more fun?

"oh no a player scanned a csabre" *2 seconds later* "ok its fine I deleted it"

OR

"Oh no a player scanned a csabre" *distant sounds of sec + said csabre scanner getting into a fight*


There's nothing wrong with giving department heads more responsibility/means of control, BUT we have to remember SS13 is a whacky sandbox and if we add too many ways of controlling that chaos we're just tainting the experience. IMO.
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RE: [IDEA] CE can remove items from Ruck, MDir can remove genes from Gene Booth - by MoonJesus - 03-19-2021, 06:03 PM

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