03-14-2021, 02:18 PM
(This post was last modified: 03-21-2021, 12:33 PM by github_bot. Edited 5 times in total.)
PULL REQUEST DETAILS
About the PR
* For mob critters and humans smashing a plate or tray applies 1 second of weakness, down from 2 seconds. Attacked mob falls down and stands back up which disarms them,
* helmet protection - wearing a helmet will instead apply a disorient effect. Targets receive 150 stamina damage, are disoriented for a second, weakened for 0.1 seconds, and fall over dropping their weapon if they have insufficient stamina to withstand the blow.
* All other mobs (borgs, wraiths, ghosts, the aeye) that you manage to bop are disoriented like mobs with helmets
* refactors a little bit of the weirdness of this code, not much.
Why's this needed?
* make plates and trays worse
Changelog
PULL REQUEST DETAILS
About the PR
* For mob critters and humans smashing a plate or tray applies 1 second of weakness, down from 2 seconds. Attacked mob falls down and stands back up which disarms them,
* helmet protection - wearing a helmet will instead apply a disorient effect. Targets receive 150 stamina damage, are disoriented for a second, weakened for 0.1 seconds, and fall over dropping their weapon if they have insufficient stamina to withstand the blow.
* All other mobs (borgs, wraiths, ghosts, the aeye) that you manage to bop are disoriented like mobs with helmets
* refactors a little bit of the weirdness of this code, not much.
Why's this needed?
* make plates and trays worse
Changelog
Code:
changelog
(u)Sovexe
(+)Reduced stuns from plates and trays. Plates and trays respect helmet protection
PULL REQUEST DETAILS