03-11-2021, 02:32 PM
I'd prefer a mechanic similar to mbc's idea where it adds an "acid melt" status effect to tbe item hit and it will be destroyed if left on there for X amount of time.
And instead of making certain items completely immune, it should make them require multiple applications of acid in order to destroy it.
Though I suppose this is a decent stop gap, because it is shit how acid basically silently destroys a mask or helmet instantly.
And instead of making certain items completely immune, it should make them require multiple applications of acid in order to destroy it.
Though I suppose this is a decent stop gap, because it is shit how acid basically silently destroys a mask or helmet instantly.