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[MERGED PR] Makes specific antag garb acid immune(wizards excluded)
#9
I'd prefer a mechanic similar to mbc's idea where it adds an "acid melt" status effect to tbe item hit and it will be destroyed if left on there for X amount of time.

And instead of making certain items completely immune, it should make them require multiple applications of acid in order to destroy it.

Though I suppose this is a decent stop gap, because it is shit how acid basically silently destroys a mask or helmet instantly.


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RE: [PR] Makes specific antag garb acid immune(wizards excluded) - by kyle2143 - 03-11-2021, 02:32 PM

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