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Some criticisms of the current nukeop medic loadout
#3
Can confirm as a nuke op that most rounds I've won where chemistry was not the main counter force against us with death chems, almost every time I've lost chain beaker bombs and toxic shit was used extensively against us. Alot of Nuke op teams (including one I commanded) are now forgoing medic in the hopes that the extra offense buys enough time for us to hold off the crew (and each time it has, the extra gun is surprisingly effective)

Though I would ask, why not just a synthflesh automender instead of the 2 high capacity menders but limit it to 200 units or something or less. Medic is in a bad spot really right now and in my (admittedly few nuke ops rounds compared to most folks on this server), whether we win or lose often comes down to either how badly we accidentally screw each other over or if chemistry has dudes who know secret chems/fast pyrotechnics recipes.
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RE: Some criticisms of the current nukeop medic loadout - by arcticmog - 02-12-2021, 11:23 PM

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