Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[MERGED PR] Prevent RPG ammo in the zip gun
#7
(02-08-2021, 06:29 PM)KikiMofo Wrote: I thought using RPG ammo in a zip gun would already give it a high chance to explode
Also considering this would only affect nuke rounds I don't see the point in this PR. This would only harm the crew from stealing RPG rounds from the syndies and using it on them.

I am pretty sure that if you can take a nukeop's bag and steal their ammo, you usually already took their gun.


Messages In This Thread
RE: [PR] Prevent RPG ammo in the zip gun - by Lady Birb - 02-09-2021, 12:42 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)