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[MERGED PR] ATMOS Pipe Repair and Replacement
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(02-09-2021, 03:26 PM)Studenterhue Wrote: Pretty solid. Surprised there isn't much more buzz about this idea. It's not exactly completely constructable atmos systems like on other codebases but adding multiple pipe destruction states and making complete removal less likely does do a reasonable job of ameliorating how if you completely lose a pipe, you can't build another one due to the lack of constructable atmos (barring some obscure techniques). And hey, there might be better ideas, but this is a pretty good one.

Yeah, this is a step in the right direction. Having true construct-able pipes? Thats the dream, but this is just the right step. Now I no longer need to give up on engineering because a wizard warps in and either fireballs and RNG's my pips away, or casts pandemonium and just deletes everything.


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RE: [PR] ATMOS Pipe Repair and Replacement - by RGBDeadSilent - 02-10-2021, 12:26 AM

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