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[MERGED PR] Flamethrower rework
#7
So I had a play with the new flamer and Im not sure what to make of it. I had a mix of smoke powder, glowing fliptonium and colorful reagent. It was inconsistant at best, the colorful reagant applied sometimes but not reliably and the glowing fliptonium didnt at all. Not on tiles, objects or even mobs.
It also left weird inert clouds that didnt despawn the entire round. When you tried to PDA reagant scan them like a normal chem cloud instead your character hits the PDA on the cloud like a physical attack.
I had a similar thing with another mix im not sharing here where it seemed like the chems were either not mixing or present. For pure burn mixes its pretty sweet.

I agree with flamer obeying touch penetrating mechanics the same as other things. That aspect was a bit OP before.


Messages In This Thread
[MERGED PR] Flamethrower rework - by github_bot - 01-25-2021, 05:31 PM
RE: [PR] Flamethrower rework - by Chayot - 01-26-2021, 08:35 AM
RE: [PR] Flamethrower rework - by GORE - 01-26-2021, 04:00 PM
RE: [PR] Flamethrower rework - by Tarmunora - 01-30-2021, 03:08 PM
RE: [PR] Flamethrower rework - by Frank_Stein - 01-26-2021, 08:21 PM
RE: [PR] Flamethrower rework - by Superlagg - 01-28-2021, 08:17 AM
RE: [MERGED PR] Flamethrower rework - by McDougie - 01-31-2021, 02:37 PM

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