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[MERGED PR] Flamethrower rework
#5
(01-26-2021, 08:35 AM)Chayot Wrote: Sounds fanny-tastical.

An adjustable flame temperature seems interesting.

>Every turf it enters, it applies a TOUCH reaction and copies a percentage of its chems into that turf and all of its contents
Does this mean it will be weaker as the projectile leaves further from it's point of origin?
For instance, 3-tile. 33% of it's chems each tile. 5-spray. 20% of it's chems each tile.
With that, we may end up with a balancing effect. In exchange for the range, less potency.

Or is it a linear calculation--Evenly distributed regardless of range.

Yeah it's the first, a shot that deposits 10% of the reagents should travel around 10 tiles.

(01-26-2021, 04:00 PM)GORE Wrote: So - chems that do not work through TOUCH are now not working anymore, right? Ô_o

Oh they'll work just fine, chems without a TOUCH reaction just won't produce a touch reaction. They'll be transferred in and heated up as expected.


Messages In This Thread
[MERGED PR] Flamethrower rework - by github_bot - 01-25-2021, 05:31 PM
RE: [PR] Flamethrower rework - by Chayot - 01-26-2021, 08:35 AM
RE: [PR] Flamethrower rework - by GORE - 01-26-2021, 04:00 PM
RE: [PR] Flamethrower rework - by Tarmunora - 01-30-2021, 03:08 PM
RE: [PR] Flamethrower rework - by Frank_Stein - 01-26-2021, 08:21 PM
RE: [PR] Flamethrower rework - by Superlagg - 01-28-2021, 08:17 AM
RE: [MERGED PR] Flamethrower rework - by McDougie - 01-31-2021, 02:37 PM

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