Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[MERGED PR] Adds the Security Assistant job
#24
I have concern of the implications this will have on antagonists. On one hand, they present an easy source of Sechuds, security IDs and security headsets while being only armed with a flash and barrier. On the other the (potential) increase in manpower could mean more pairs/groups and a higher level of alertness that makes it harder to be sneaky.

What implications will it have for high pop revs and nukies when there is a whole bunch more flashproof players with sec access who can open cargo security crates and otherwise assist with equipment?

The security alert could have a much bigger impact than it appears because now you can just jam a button to let people know you are in trouble. This is much much faster than trying to send a radio message or use the PDA messenger. Even if an antagonist has rendered you unable to speak from crit or poison so long as you are standing you can tap it and it's not unreasonable to use it mid fight compared to the radio.


Messages In This Thread
RE: [MERGED PR] Adds the Security Assistant job - by Katzen - 01-26-2021, 04:57 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)