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Pathology Feedback
#1
Question 
Hi, what up, zjdtmkhzt here!

I just wanted to address the concerns that were given when Pathology was removed and how I tried to address these, and also give people a space to ask questions and stuff.

Here's the thread about the removal:
https://forum.ss13.co/showthread.php?tid=14435
New Guide to Pathology (WIP due to terrible formatting, but the info should all be there!)
https://wiki.ss13.co/Guide_to_Pathology

Lack of feedback on transmission
A pathogen roaming the station often felt pretty kafkaesque, due to the invisible nature of the spread.
It was really hard to know how to protect yourself, because most symptoms spread invisibly and the permeability system of which clothing protected you was rather complex.
In the new system, you should always be able to see a clear cause for why you got infected, for instance, most symptoms now generate a cloud or puddle of pathogen, or you are directly grabbed, disarmed, punched, hugged by an infected person.

Curing Pathogens is hard
Curing pathogens often seemed an impossible task for many people, because the CDC was often unreliable, and the pathology lab was often destroyed by the very person that released the pathogen.
The CDC was already fixed shortly before pathology got removed (in fact, due to buffs it is now so incredibly cheap that it may even need nerfs in the future).
Curing pathogens with the pathology lab is largely like before, in the state that it was at when pathology got disabled. This is much easier than how pathology was for most of its existence, due to buffs before it got removed. (Mainly the Synth-O-Matic starting out with all the modules now.)
There is now a third way to cure that relies on neither Cargo nor the Lab: curing via suppression. For this the afflicted can simply expose themselves to the suppressant, this will weaken the pathogen and eventually cure it. Suppressants are things like certain temperatures, foods, etc. You can find out which kind of suppressant is required with a health scanner.

Pathology is very RNG-based
Not getting the samples you needed used to be very frustrating, both because 8 different types of t1 symptoms were basically required, but also because virii were pretty much undisputedly the strongest microbody type.
To address this, I did a rebalance of microbody type values, where some types can have more symptoms and trigger more often, while others are able to reach higher stages.
In addition, you can now choose which microbody type your samples should have. You can also choose to manufacture several samples at once, so you have to use the horrible Synth-O-Matic UI less. ;^)

People just spammed mutations instead of doing patho the proper way
Yeah fuck that shit I got rid of pathogen mutations, they never caused any fun gameplay, ever.

Snapping symptom breaks my game
It shouldn't anymore.

Pathogens never benefit the station
There are some more beneficial symptoms now, for instance, you can spread a chosen positive mutation using a T5 symptom.
I also fixed the two T5 oxygen symptoms that did pretty much nothing, and oxygen farts and sunglass glands were modified to remove their annoying parts.
The DNA scanner now also has some features to help identify if you are chasing after beneficial or harmful symptoms, so you can find good stuff when not traitor and bad stuff when traitor more easily.
The healing symptoms were also buffed a long time ago to be pretty powerful now, give them a shot!
Oh, and I fixed up my old Revival symptom a bit, should be more reliable now, hopefully!
Hopefully more beneficial symptoms will be added in the future by both myself and others, I just need to figure out some codery stuff for that. :p

Pathology takes forever
The new features in the DNA analyzer that were mentioned earlier should hopefully help with this!
Also, there are only 6 t1 symptoms now, which makes higher tier stuff a lot easier to find.
Also, I made a new machine you can use to supply your petri dish with nutrient, so everyone can stop using the reagent dispenser exploit now to put 7000 units of nutrient into a petri dish. (:
It only holds one dish though, so if you want more than that, manually adding nutrients still works.
Oh, I also changed the Pathogen Manipulator UI a bit, so hopefully it should be less gigantic and easier to use.

Bad pathogens always escape during research
Okay, so, first of all, even in the old system there wasn't really a reason to infect a monkey if you didn't want the pathogen to spread, so if anyone says their pathogen escaped accidentally, you have my permission to smack them.
Second of all, in the new system pathogens have a Spread stat now that can easily be adjusted in the Pathology Lab, so if you want to experiment in a non-traitor-round, you can always set the Spread to 0 and ask for willing test subjects! 
A pathogen with a Spread of 0 should never spread. If it does, please report it to me, because that's a bug.


If you have any more questions, please feel free to ask them in this thread.
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Messages In This Thread
Pathology Feedback - by zjdtmkhzt - 01-13-2021, 08:56 AM
RE: Pathology Feedback - by UrsulaMejor - 01-13-2021, 09:22 AM
RE: Pathology Feedback - by Podrick Equus - 01-13-2021, 09:25 AM
RE: Pathology Feedback - by Daktangle - 01-13-2021, 10:43 AM
RE: Pathology Feedback - by data_err0r - 01-13-2021, 11:34 AM
RE: Pathology Feedback - by zjdtmkhzt - 01-13-2021, 12:22 PM
RE: Pathology Feedback - by Leeanei - 01-13-2021, 05:44 PM
RE: Pathology Feedback - by zjdtmkhzt - 01-13-2021, 05:48 PM
RE: Pathology Feedback - by Leeanei - 01-13-2021, 06:27 PM
RE: Pathology Feedback - by Mopcat - 01-13-2021, 06:28 PM
RE: Pathology Feedback - by Leeanei - 01-13-2021, 06:29 PM
RE: Pathology Feedback - by ArdentSpark - 01-13-2021, 06:33 PM
RE: Pathology Feedback - by aft2001 - 01-13-2021, 06:44 PM
RE: Pathology Feedback - by Flourish - 01-13-2021, 06:59 PM
RE: Pathology Feedback - by Leeanei - 01-13-2021, 07:35 PM
RE: Pathology Feedback - by zjdtmkhzt - 01-14-2021, 01:02 AM
RE: Pathology Feedback - by rando212 - 01-13-2021, 09:33 PM
RE: Pathology Feedback - by Froggit_Dogget - 01-13-2021, 11:17 PM
RE: Pathology Feedback - by zjdtmkhzt - 01-14-2021, 02:13 AM
RE: Pathology Feedback - by nefarious6th - 01-14-2021, 02:52 AM
RE: Pathology Feedback - by Caro - 01-14-2021, 04:31 AM
RE: Pathology Feedback - by zjdtmkhzt - 01-14-2021, 04:49 AM
RE: Pathology Feedback - by Daktangle - 01-14-2021, 06:47 AM
RE: Pathology Feedback - by Boxta - 01-14-2021, 08:53 AM
RE: Pathology Feedback - by aft2001 - 01-14-2021, 09:52 AM
RE: Pathology Feedback - by Froggit_Dogget - 01-14-2021, 08:11 PM
RE: Pathology Feedback - by zjdtmkhzt - 01-14-2021, 11:36 PM
RE: Pathology Feedback - by BatElite - 01-16-2021, 07:35 AM
RE: Pathology Feedback - by zjdtmkhzt - 01-16-2021, 07:47 AM
RE: Pathology Feedback - by CommaIndividual - 01-17-2021, 09:28 AM
RE: Pathology Feedback - by zjdtmkhzt - 01-17-2021, 11:41 AM
RE: Pathology Feedback - by onetoughcreampuff - 01-17-2021, 02:11 PM
RE: Pathology Feedback - by zjdtmkhzt - 01-17-2021, 01:59 PM
RE: Pathology Feedback - by CommaIndividual - 01-17-2021, 02:18 PM
RE: Pathology Feedback - by Leeanei - 01-19-2021, 11:48 AM
RE: Pathology Feedback - by Kapu1178 - 01-19-2021, 12:11 PM
RE: Pathology Feedback - by Sov - 01-19-2021, 12:14 PM
RE: Pathology Feedback - by Flourish - 01-19-2021, 12:33 PM
RE: Pathology Feedback - by Caro - 01-19-2021, 12:34 PM
RE: Pathology Feedback - by GORE - 01-19-2021, 12:49 PM
RE: Pathology Feedback - by zjdtmkhzt - 01-19-2021, 01:07 PM
RE: Pathology Feedback - by Mordent - 01-19-2021, 01:26 PM
RE: Pathology Feedback - by virvatuli - 01-19-2021, 01:31 PM
RE: Pathology Feedback - by Leeanei - 01-19-2021, 02:02 PM
RE: Pathology Feedback - by Rilor - 01-19-2021, 03:09 PM
RE: Pathology Feedback - by Telareti - 01-19-2021, 04:39 PM
RE: Pathology Feedback - by TheMaskedMan2 - 01-20-2021, 11:49 AM
RE: Pathology Feedback - by Icraft343 - 01-21-2021, 02:26 AM
RE: Pathology Feedback - by Oremir - 01-25-2021, 09:33 AM

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