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Map im working on: CROSSTATION
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[Image: Crossstation6.png]
Its probably not good, though it follow some basic design things i wanted to accomplish.
1. (hopefully) intuitive to navigate.
2. Areas are close to the areas they need to access: botany is close to chef and cargo, cargo is close to mining and botany, medbay is easy to find, cloning is easy to bring people to, sec is in a central-ish location.
3. Not donut shaped. (theres enough donut shaped maps.)
4. (Kinda) work around the problems cause by the station being cross shaped rather than donut shaped (or something more complicated) for example: science has a transport pipe that leads from research to escape as scientists don't get main access, everyone else has maint access or is above the central target area, except the chapelĀ and barber shop (design oversight that i will ignore because at most that's about two people)
5. try to do some odd design choices that are probably bad ideas like a room that gives people who were perma-brigged a chance to escape, and a sort of quasi comedy department.

Please give feedback on what i have so far
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Messages In This Thread
Map im working on: CROSSTATION - by Rilor - 11-05-2020, 08:32 PM
RE: Map im working on: CROSSTATION - by Carbadox - 11-06-2020, 03:44 AM
RE: Map im working on: CROSSTATION - by Rilor - 11-06-2020, 09:13 PM
RE: Map im working on: CROSSTATION - by Sord213 - 11-07-2020, 11:10 AM
RE: Map im working on: CROSSTATION - by Rilor - 11-07-2020, 07:55 PM
RE: Map im working on: CROSSTATION - by aft2001 - 11-07-2020, 08:04 PM

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