Thread Rating:
  • 8 Vote(s) - 2 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[MERGED PR] Removes the Construction Worker job, moves tools into QM Crate
#5
(10-26-2020, 12:16 PM)Boxta Wrote:
(10-26-2020, 11:52 AM)zjdtmkhzt Wrote:
(10-26-2020, 10:59 AM)UrsulaMejor Wrote: Crate doesn't have the visualizer?

Also, the shaper and room planner are by far the most griefy aspects of the kit; the RCD-D is a balancing problem for blob and nukie game modes but the horrible gross monstrosities the conworker is capable of "decorating" the station with are far worse, imo

How would you like to go about solving that issue? Just removing ConWorker altogether or limiting the different wall/floor appearances they can use to a curated list?

If you emag the roomplanner, you get all of them. Otherwise, you just get the ones youd see normally around the station, and some more nice looking ones

This would help keep the sudden appearance of a bunch of meaty/bloody tiles as a sign of something foreboding; I dig it.


Messages In This Thread
RE: [PR] Removes the Construction Worker job, moves tools into QM Crate - by Maarak - 10-26-2020, 12:59 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)