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There seriously needs to be better light sources for the crew
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(10-18-2020, 07:33 AM)mbc Wrote: larger moving light sources generally mean more server/client load - the lights becoming smaller had gameplay effects but their largest benefit was really huge lag reductions (with some of the old huge floodlight type stuff, a single player walking around while carrying the item could noticeably lag the server to a degree greater than almost any other subsystem).

i would suggest keeping the area covered by all lights the same, but instead changing the ramp on each gradient so the areas covered are more well-lit

also possibly consider adding those low mounted 'emergency lights' to more maps

Some sort of floodlight would really help with reparing, I don't even entertain the idea of going to fix a breach if I don't have mesons now. Make the floodlight such that it can only be turned on when wrenched in place as I'm assuming most of the lag was caused by the light source moving.
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RE: There seriously needs to be better light sources for the crew - by Tribaja - 10-18-2020, 08:55 PM

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