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Identity doctoring - Plastic Surgery
#7
You mean part A) or part B) ?

Part A) would require it to be the same pigmentation as the owner, so an ebony person wouldn't have a pale skinned face when removed. I recall this being a really frustrating bug for coders for yonks, but it got fixed, so this shouldn't be too much issue... hopefully.

Part B) I guess could work like horns in that it would be a "mask" graphic overlay, yeah. It'd still be applied to the mob - perhaps my wording was confusing. There'd be no need for pigmentation here, it's literally flesh and bone.

I forgot there'd also be a third sprite clothing sprite of someone wearing the face (Part A) as a mask, which would look distinctly different than it being surgically attached. Think droopy and unsettling, like leatherface.
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RE: Identity doctoring - Plastic Surgery - by Sundance - 09-22-2020, 01:41 PM

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