09-22-2020, 01:41 PM
You mean part A) or part B) ?
Part A) would require it to be the same pigmentation as the owner, so an ebony person wouldn't have a pale skinned face when removed. I recall this being a really frustrating bug for coders for yonks, but it got fixed, so this shouldn't be too much issue... hopefully.
Part B) I guess could work like horns in that it would be a "mask" graphic overlay, yeah. It'd still be applied to the mob - perhaps my wording was confusing. There'd be no need for pigmentation here, it's literally flesh and bone.
I forgot there'd also be a third sprite clothing sprite of someone wearing the face (Part A) as a mask, which would look distinctly different than it being surgically attached. Think droopy and unsettling, like leatherface.
Part A) would require it to be the same pigmentation as the owner, so an ebony person wouldn't have a pale skinned face when removed. I recall this being a really frustrating bug for coders for yonks, but it got fixed, so this shouldn't be too much issue... hopefully.
Part B) I guess could work like horns in that it would be a "mask" graphic overlay, yeah. It'd still be applied to the mob - perhaps my wording was confusing. There'd be no need for pigmentation here, it's literally flesh and bone.
I forgot there'd also be a third sprite clothing sprite of someone wearing the face (Part A) as a mask, which would look distinctly different than it being surgically attached. Think droopy and unsettling, like leatherface.