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Trait - Hard Time
#12
(08-21-2020, 04:50 PM)kyle2143 Wrote: I like this idea, but it's tricky to pull off right. I've seen rounds where admins spawned prisoners into the brig and it created for very dynamic rounds. But it can just as easily go the other way where the prisoners are ignored and it leaves everyone upset. I'm not sure, but I'm thinking that it might be a better fit for a high value spacebux purchase. That way you'll never really accidentally do it, and it would be harder to cause prison overpopulation.

True, I thought of that as well, but I feel like it wouldn't be as much of a problem as it might seem. Sure people who don't know what they're in for might be in for a rude surprise, but I doubt they'll take the same trait again. And with not possibly getting out, well I'd say it's the price of admission with the trait, sometimes shit's gonna suck. Though I feel that most rounds it probably wouldn't take me more than 10 minutes to convince some enterprising staff assistant to get some tools to break his brother out. At least if a radio was included in starting gear as well. Sec isn't supposed to take those off anyway, right?

I personally want to see it as a trait since it's a pretty potent character backstory tool and an interesting place to start since it depends on the player interaction so heavily at round start to get out in the first place. It can influence the round in such a diverse way just because of the round starting connections you have to make in order to get out, maybe you'll become the inside man for sec or the price of you busting out is joining the gang of the shady greyshirt who got you out. So many possibilities.

It could certainly be a spacebux trinket, but I think that a price on it would limit its roleplaying potential as you couldn't make a persistent character using that easily and it would also place some limits on how much you could play it. Also, I couldn't use it because the spacebux menu is long broken on XP...

Maybe if the main worry is people taking it without knowing the risks or accidentally taking it, we could add a separate section in the trait menu at the bottom, just like delineated with a line and a warning header of something like "Only for the toughest nerds" and this and all similar very disadvantageous traits could go down there. I feel like there's a few other traits similar to this one that could have potential in RP and challenge sense that could also put in for the true masochist nerd, though for most I do agree that the spacebux trinket is a better option.
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Messages In This Thread
Trait - Hard Time - by Tribaja - 08-21-2020, 12:58 PM
RE: Trait - Hard Time - by pali6 - 08-21-2020, 01:06 PM
RE: Trait - Hard Time - by Tribaja - 08-21-2020, 01:09 PM
RE: Trait - Hard Time - by Wisecrack34 - 08-21-2020, 01:25 PM
RE: Trait - Hard Time - by Carbadox - 08-21-2020, 01:49 PM
RE: Trait - Hard Time - by KikiMofo - 08-21-2020, 04:01 PM
RE: Trait - Hard Time - by Mouse - 08-22-2020, 01:44 PM
RE: Trait - Hard Time - by zjdtmkhzt - 08-21-2020, 04:16 PM
RE: Trait - Hard Time - by kyle2143 - 08-21-2020, 04:50 PM
RE: Trait - Hard Time - by Tribaja - 08-22-2020, 08:19 AM
RE: Trait - Hard Time - by Frank_Stein - 08-21-2020, 05:47 PM
RE: Trait - Hard Time - by DJ-Fireball_did_this - 08-21-2020, 07:33 PM
RE: Trait - Hard Time - by BatElite - 08-22-2020, 03:23 AM
RE: Trait - Hard Time - by zjdtmkhzt - 08-22-2020, 03:27 PM

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