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this is a controversial opinion: auto-menders aren't very good
#32
I had a long post here of testing but the forums ate it, thanks!

Here's the gist. All done at 0.4 tick lag (the "normal" speed; goon2 tends to run at 0.8 or 1.0 lately)

Menders for brute/burn:
- test case: 100 BURN
- 200 units of chems
- healing 100 HP of brute/burn takes about 20 seconds and uses 100 units
- moving or being moved interrupts this, and it starts slow at first and speeds up after the first few passes


Patches (type /obj/item/item_box/medical_patches/silver_sulf)
- test case: 100 BURN
- 5 patches (box comes with 10)
- full heal in about 20 seconds; tons of overheal
- took an additional 100 burn damage to test
- by the time all patches vanished off mob, ~70 HP
- a while later, ~99 HP


Hypospray for tox with charcoal:
- test case: 100 TOX
- 30 units
- instant delivery of dosage
- takes about 135 seconds to heal 100 damage; some overhealing (about 3 units left over)
- anti-tox reserve tanks come with 100 units, so you get a little over 3 full doses

Hypospray for brute/burn:
- Test case: 50 burn / 50 brute
- 30 units
- took about 135 seconds too
- lots of overheal - only about 11 units were actually required to hit 100%


Menders are okay, but if you're complaining that people are using them to heal themselves, maybe you should consider... I dunno, bumping into them? Any movement will stop the process and require it be restarted at the slowest speed.
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RE: this is a controversial opinion: auto-menders aren't very good - by Zamujasa - 08-25-2020, 12:09 PM

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