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this is a controversial opinion: auto-menders aren't very good
#22
The issue isn't the menders, if there is an issue with medbay, it's that there is an incredible glut of supplies, some basic chems do too much (looking at you charcoal) and some drugs are used to treat symptoms that just aren't really all that dangerous.

Body temperature, organ damage, blindness, deafness, radiation, histamines, hyperglcaemic shock, and blood clots are all things that tend to either cure themselves fairly quick, or be incredibly lethal and result in people dying before they realistically get a chance to head to medbay. Usually because they either don't notice its killing them or it makes them die very quickly.

The other part of it is just a game culture problem among medical staff. Why use saline for someone with minor brute and burn damage when you can just hit 'em with some styptic and silver. We've got shit tons of it after all. Why use potassium iodide, even if they still have the radiation debuff, when you can just load 'em down with charcoal and hand 'em a mutadone pill on their way out. It'll deal with the tox damage better and even handles the organ damage better. Why use synaptizine when you can just use mannitol. Yeah, in theory it pairs well with atropine for patients in crit, but atropine tends to work pretty damn good on its own.

My guess is that your actual complaint isn't that you want healing brute/burns/tox to be more difficult, my guess is that you're getting bored with MD because there are very few opportunities to do "advanced" doctoring work. Minor organ damage does basically nothing, and so doesn't really need to be treated, and it tends to get fixed incidentally anyway because of how many medicines fix them. Most surgery is elective, minus the occasional arm/leg replacement and livers, of course.

So that leaves doctors...well...mostly treating boo boos. Which is slap a patch on it or make 'em stand still and use the automender.

Edit: If anything, you could probably make MD a bit more involved just by removing organ damage repair from basic medical chems and nerfing charcoal's tox heal a bit, so that there is some incentive to use reagent purge medicines a bit. Maybe add a couple minor annoyances with some of the lower levels of organ damage to get people to demand replacement organs. It would still have a major use case in the fact that it mixes inside of folks to create antihol.
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RE: this is a controversial opinion: auto-menders aren't very good - by ThersitesPorter - 08-13-2020, 11:27 AM

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