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(Nightshade post) Idea for helping make Conspirator rounds more fun for conspirators
#2
The big thing with that particular instance is that Secs and Heads don't give a shit about drugs, and while it would be reasonable when there's more important things going on, there have been too many cases where my fellow sec officers complained about having nothing to do almost immediately after someone broadcasted "Free Drugs in Science/Botany".

The setting is people come onto the station to do a job, so it wouldn't be that unreasonable even for something as harmless as weed to be considered illegal without a medical permit since it has been known to negatively affect productivity.

If you're Sec, encourage other officers to yell at people for minor crimes when nothing is happening. Anything as little as purposefully spilling water on the floor is an excuse to start an RP conversation. If you're a Head, discourage people from drug use and report anyone who is using or distributing it. Fire your people if you can and get the HoP, HoS, or captain to give them an embarrasing job. If you're neither, report them for doing obviously anti-productive things.

People tend to forget that on an RP server they're pretending to do things in an environment where doing drugs are generally frowned upon.

I know some of the conspiracy stuff involves much nastier things (causing "accidents" for example), and this could be a really good way to shut those down before they can happen, though I do understand the frustration.
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RE: (Nightshade post) Idea for helping make Conspirator rounds more fun for conspirators - by Technature - 07-19-2020, 01:45 PM

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