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Gang on RP
#1
Hey, I dunno if Gang being on the RP1 rotation was an experiment or what, but it's not really working out. The usual gang troubles are all still there, added in that the slower pace of RP means the forced 20 minute autocall means even "good" gang rounds just as they're really getting started.

We've just had 2 gang rounds in a row and it's bummed everyone else something fierce. The captain had to effectively babysit the recall button in an effort to give everyone a decent shift.

I'd personally advocate taking it back out of rotation, it's just not gelling at the moment.

[edit: I cannae spell]
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Messages In This Thread
Gang on RP - by AlbretEinstrong - 07-18-2020, 09:27 AM
RE: Gang on RP - by Kamades - 07-18-2020, 09:32 AM
RE: Gang on RP - by Tiggersaurus - 07-18-2020, 09:40 AM
RE: Gang on RP - by MarkNstein - 07-18-2020, 10:09 AM
RE: Gang on RP - by kyle2143 - 07-18-2020, 01:09 PM
RE: Gang on RP - by Ion Mage - 07-19-2020, 12:43 AM
RE: Gang on RP - by jan.antilles - 07-19-2020, 07:38 AM
RE: Gang on RP - by MarkNstein - 07-22-2020, 05:27 PM

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