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Give MD permissions for their tranq rifle already
#6
On Cogmap1 in particular, there's a securitron set to be stationary by default right in front of the MDir's room. This is a teaching moment without consequences right at the start - the securitron will get grumpy at you, but won't start chasing you, which teaches a new MDir "be careful with when you whip out the gun."

Consistency across all guns is important with regard to requiring a weapon permit, and MDir doesn't really have much of a reason to have an all-encompassing weapons permit from the start. If you foresee yourself using the tranq gun while there's likely securitrons around, ask the HoP to upgrade your ID, or just take the risks associated with using a gun.

Also note that the gun makes for a decent melee weapon - it deals 10 damage, which is the general cap of on-station melee weapons besides the bat, putting it on the level of stunbatons.
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RE: Give MD permissions for their tranq rifle already - by saccharineChampion - 05-19-2020, 06:37 AM

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