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Balance Discussion: Blob's difficulty curve throughout a round
#5
I think blobs should definitely have all the special tile types unlocked from the start. They still cost biopoints and cooldowns to deploy and they lose the autonomous attacking from regular tiles. In general, any actively deployed ability such as tile placements should be unlocked from the start.

EVO points should be reserved for passive blob upgrades, Biopoint generation, base spread cooldown, resistances, attack upgrades etc. Stuff that either improves your active abilities or passive ones.

It's a far better than being in a life or death struggle against the crew for 20 minutes as a sub-50 size blob that finally gets its growth point and can finally actually choose to take the upgrade that stops them from getting murdered by whatever the crew chose to attack with.

Edit: Also is it possible to let blobs set up their hotkeys/keybinds before deploying? I've definitely dropped in hot as hell more than once where not having to bind everything would have helped and there's really no time to get them set up once the action starts.
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RE: Balance Discussion: Blob's difficulty curve throughout a round - by Xeram - 03-11-2020, 04:08 PM

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