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Diminishing returns on consecutive stuns.
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Regarding how some items and abilities can stun you flat for numerous precious seconds and how easy it is to completely refresh that stun, I think that the repeated whacking of someone with a stun stick or flash or glare or what-have-you should have a diminishing effect until the stun wears off and the person recovers enough to move. Thus removing the horrible stun-lock that allows someone with a stun baton and blunt weapon to simultaneously eliminate four players.

As your being dragged down a hallway by your heel while a security officer flashes you every three seconds, it only makes sense that after the first one or two you learn that you should probably close your eyes, or cover them with your hands. The same can be applied for glare's and other forms of eye-based stuns.

Stun batons, in contrast, would probably convince the victim after the third or so whack to flail about and try to run off in a blind panic. Which isn't impossible considering this guy invokes the power of yahweh to suppress being tazered.

This means that if a stun were to incapacitate you for 10 seconds, refreshing that stun with the same item would only put the timer at potentially 8 seconds, refreshing the stun a second time might reduce it to 5 seconds, and so on and so forth until you need an army of baton-wielding security officers constantly beating your ass down to keep you incapacitated.
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