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Major Radiation chems behave weirdly
#1
Testing this is easy.

Give yourself a 100 u radium or unstable mutagen pill and keep yourself alive via toxic resistance or cryo pills. You can also test on a monkey though you can't watch the duration counter that way. The wiki says radium is capped in some fashion but says nothing about unstable mutagen, yet both behave the same way. I didn't have time to test glowing slurry and I couldn't test Polonium for obvious reasons.

Watch as your rad duration climbs. Scan yourself or your monkey test subject with a health analyzer and notice that you never get above level 1 radiation poisoning. Now for the fun part. Feed yourself or the monkey a small Potassium Iodide pill. Suddenly your radiation poisoning will jump and you'll start mutating and taking lots tox damage, I instantly jumped from level 1 to 5 both on the self test with radium and the unstable mutagen test on a monkey.

Somewhere in here there's behavior that's unintended and it makes radiation chems more or less dangerous than they should be. From the wiki at least it seems like radium shouldn't be jumping in poisoning level but unstable mutagen should be escalating without adding KI


Messages In This Thread
Radiation chems behave weirdly - by phyvo - 10-22-2019, 01:33 PM
RE: Radiation chems behave weirdly - by kyle2143 - 11-01-2019, 08:47 PM
RE: Radiation chems behave weirdly - by phyvo - 11-09-2019, 09:14 PM

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