Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Stun/daze/knockdown/unconsciousness are too functionally similar now
#4
I disagree completely with the main post, the only effect I think has an issue is Stunned. Stunned is the one that prevents you from doing anything as if you were knocked down, but doesn't knock you down. This means there's no good visual indicator that someone has it, IMO it'd be fine to merge that with knockdown to improve visual clarity.

Daze is a negative effect, sure, but you are by no means dead the moment you're hit with even a little bit of a stun weapon, totally helpless, it's totally feasible to disarm the dude fighting you or dodge being stunned again for long enough to escape, I've done both of these things a lot and had this done to me a lot since the change to stuns was pushed. I don't think it's fair to say at all that you're helpless when dazed.

The differences between knockdown and knockout aren't huge mechanically but important. When knocked out, you can't see or hear anything and can't call for help. When you're knocked down (say, by a baton or something!) you're free to yell your current location and who is killing you. 

I also don't think it's fair at all to say that suicide bombing with chemicals is the only counter to being stunned and if you don't do this the only other reasonable way to deal with these taser extinguisher rampages is to dose on stims constantly. A good counter is to not get stunned in the first place, if you do, tell people who is killing you and where you are. Even if you can't speak, tasers and extinguisher beatings are loud, it's reasonable that somebody would come help you. In my experience, calling for help isn't some last-ditch gamble that might work once in a blue moon, it's pretty consistent that a few people will help me out and the rounds where nobody responds to these callouts at all are outliers IMO.

I can imagine this change would be incredibly frustrating for a lot of players. Suicide bombing when stunned as a nonantag is against the rules and just generally very unfun, it doesn't need to be trivially easy to mix deathchems while stunned. (it's still possible now but takes at least a little bit of prep work) I can also imagine antags abusing this. Why by a macrobomb at all when you can detonate whatever simple hellmix you made that kills everyone around you? I know this would turn into "Security stuns a traitor, traitor mixes QGP in their pocket". I think this isn't a real issue and the post reads as sort of kneejerk to me. Toggling internals is okay and inconsequential but you absolutely shouldn't be able to mix beakers while stunned.

As for using items while just laying down and not stunned, that might be fine but I think it could conflict with the visual clearness of "this dude is unable to hold things" that being horizontal has. Also, taser shots are 100% guaranteed to miss prone targets, so I can imagine someone drugging up hard enough to run at a high speed while laying down and then being immune to tasers. I don't know if that's funny or if that's bad.
Reply


Messages In This Thread
RE: Stun/daze/knockdown/unconsciousness are too functionally similar now - by Flaborized - 09-11-2019, 06:22 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)