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Stun/daze/knockdown/unconsciousness are too functionally similar now
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The one distinction out of the bunch that comes to mind is that you can kinda sorta try to grab a weapon quickly and hobble randomly so slowly it doesn't matter while dazed. Outside of that these effects have become almost identical outside of screen overlays. Somebody with a fire extinguisher and a taser wants you dead, you're dead no matter what you do. The best defense against the "grab a stun weapon and something heavy and go to town" flavor of murderbone before was to prepare a chem mix to set off if you're attacked, usually downing/damaging you and your attacker all the same so sec would often sort things out. You can no longer do this no matter which effect you get (or toggle internals while downed, which is equally bizarre) and so your best defense now is to dose on stims nonstop and wear sunglasses, essentially building your whole round around fighting a strategy that anybody can break out with 30 seconds of prep; or to yell for help and hope for the very rare "other people listening to you when you call out for help/name a traitor" scenario to play out. My suggestion is to simply bring back internals toggling and dragmixing chemicals while downed or dazed and not cuffed.
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Stun/daze/knockdown/unconsciousness are too functionally similar now - by Lurkey - 09-11-2019, 01:37 PM

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