08-28-2019, 01:00 AM
(This post was last modified: 11-01-2019, 11:26 PM by kyle2143. Edited 2 times in total.)
This is kind of a suggestion thread and a sprite/asset request thread all in one.
There's been a lot of discussion about the state of Gang Mode lately and we have plans to make several improvements. One theme that has come up time and time again has to do with the points in Gang Mode. The points don't mean anything in-round and the different ways to acquire them are a quite out of balance.
In that interest, the general plan is to allow gangs to but Gang Items from the points they earn by doing their gang activities (capturing turfs, making drugs, stealing the payroll budget). A major part of this will be to re-balance point earning, but that's not so relevant here. Originally we were planning to just add a bunch of syndicate or useful items to the list of items the gang members can buy with their points, but I thought it would be fun to use this as an opportunity to add more Gang-themed weapons (To keep the game mode unique) and such, since adding items like this is usually relatively painless.
So things you think would be fun for gangs to use: Guns, lead pipes, switchblades, swords, aviator sunglasses. Or even more campy things, like kung fu or ninja weapons for the gang stylish gang. Or Hatchets for a Hatchet Gang.
Update: So I made a google doc compiling most of the suggestions here and tried to organize things into categories. Of different gang themes (Country Western Gang, Space Gang, Kung Fu Gang) and different item functions(Weapon, Clothing/Armor, Misc). Ideally I'd like all the different themes to be of comparable quality and quantity. so here it is for your perusal:
Streen Gang
-Weapon
Lead pipe- 100
Chain bat - 200
Switchblade - 150
Shiv- 300
-Clothing/Armor
Aviator sunglasses
Brass Knuckles/Knuckleduster - 400
-Misc
Getaway car - 2000
Molotov Cocktail - 200 - weak incendiary grenade
Old Timey suit gang, Al Capone?
-Weapon
Regular Tommy gun - 2000
Tire Iron - 300 More damaging crowbar
-Clothing
1930’s suits - 900 . as body armor
Dress shoes - 200 . Military boots, stylish
-Misc
n/a
Kung Fu Gang
-Weapon
Nunchucks - 400
Quarterstaff - 800
Hatchet - 500- throwable on_hit effect and special attack - chop. Chance to dismember a limb
Machete - 800, reskinned katana but less so. Can remove limbs on crit hits
-Clothing
Tigerclaw - 400
Colored Headband - 100
-Misc
n/a
Ninja/Japanese/Samurai
-Weapons
Discount katana - 800- only folded two times
Shuriken ammo pouch of 4 - 300. Like weak lawn darts
-Clothing
Sneaking suit - IDK what this even does-
Dumb naurto headband?
-Misc
Buddha statue (Deployable. Slowly, passively heals anyone near it) - 400
Country Western Gang
-Weapon
Revolver - 600- With a hammer you have to manually cock for each shot
-Clothing
Poncho - 900 - weak body armor
Fake mustache
-Misc
Rideable Horse (Fast movement, tramples people who are on the ground, dealing brute dmg) - 1200
Space Gang
-Weapon
Discount C-Saber - 1000- Does burn damage no bleed
Laser gun or phaser gun
-Clothing
eva suit
-Misc
Air tanks/jetpack
Stimpack - 2000 - stimpack
Nerfed Robutsec - 1000, inject saline, and synthflesh, and epinepherine
Misc Gang
-Weapons
Ratstick - 500
Gang Mindslave (forcefully recruits someone into your gang. Limit 2 per round?) - 5000
-Clothing
/na
-Misc
Medicine. Health kits. Medical drone
Golf club - 600
Golf ball - 100
There's been a lot of discussion about the state of Gang Mode lately and we have plans to make several improvements. One theme that has come up time and time again has to do with the points in Gang Mode. The points don't mean anything in-round and the different ways to acquire them are a quite out of balance.
In that interest, the general plan is to allow gangs to but Gang Items from the points they earn by doing their gang activities (capturing turfs, making drugs, stealing the payroll budget). A major part of this will be to re-balance point earning, but that's not so relevant here. Originally we were planning to just add a bunch of syndicate or useful items to the list of items the gang members can buy with their points, but I thought it would be fun to use this as an opportunity to add more Gang-themed weapons (To keep the game mode unique) and such, since adding items like this is usually relatively painless.
So things you think would be fun for gangs to use: Guns, lead pipes, switchblades, swords, aviator sunglasses. Or even more campy things, like kung fu or ninja weapons for the gang stylish gang. Or Hatchets for a Hatchet Gang.
Update: So I made a google doc compiling most of the suggestions here and tried to organize things into categories. Of different gang themes (Country Western Gang, Space Gang, Kung Fu Gang) and different item functions(Weapon, Clothing/Armor, Misc). Ideally I'd like all the different themes to be of comparable quality and quantity. so here it is for your perusal:
Streen Gang
-Weapon
Lead pipe- 100
Chain bat - 200
Switchblade - 150
Shiv- 300
-Clothing/Armor
Aviator sunglasses
Brass Knuckles/Knuckleduster - 400
-Misc
Getaway car - 2000
Molotov Cocktail - 200 - weak incendiary grenade
Old Timey suit gang, Al Capone?
-Weapon
Regular Tommy gun - 2000
Tire Iron - 300 More damaging crowbar
-Clothing
1930’s suits - 900 . as body armor
Dress shoes - 200 . Military boots, stylish
-Misc
n/a
Kung Fu Gang
-Weapon
Nunchucks - 400
Quarterstaff - 800
Hatchet - 500- throwable on_hit effect and special attack - chop. Chance to dismember a limb
Machete - 800, reskinned katana but less so. Can remove limbs on crit hits
-Clothing
Tigerclaw - 400
Colored Headband - 100
-Misc
n/a
Ninja/Japanese/Samurai
-Weapons
Discount katana - 800- only folded two times
Shuriken ammo pouch of 4 - 300. Like weak lawn darts
-Clothing
Sneaking suit - IDK what this even does-
Dumb naurto headband?
-Misc
Buddha statue (Deployable. Slowly, passively heals anyone near it) - 400
Country Western Gang
-Weapon
Revolver - 600- With a hammer you have to manually cock for each shot
-Clothing
Poncho - 900 - weak body armor
Fake mustache
-Misc
Rideable Horse (Fast movement, tramples people who are on the ground, dealing brute dmg) - 1200
Space Gang
-Weapon
Discount C-Saber - 1000- Does burn damage no bleed
Laser gun or phaser gun
-Clothing
eva suit
-Misc
Air tanks/jetpack
Stimpack - 2000 - stimpack
Nerfed Robutsec - 1000, inject saline, and synthflesh, and epinepherine
Misc Gang
-Weapons
Ratstick - 500
Gang Mindslave (forcefully recruits someone into your gang. Limit 2 per round?) - 5000
-Clothing
/na
-Misc
Medicine. Health kits. Medical drone
Golf club - 600
Golf ball - 100