Poll: Should this be implemented?
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Yes
38.46%
5 38.46%
No
30.77%
4 30.77%
Random
30.77%
4 30.77%
Total 13 vote(s) 100%
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Map Vote Rotation
#9
(08-22-2019, 01:57 AM)Sundance Wrote:
(08-21-2019, 09:56 PM)cyberTripping Wrote: why not just do ranked votes, they kick ass and help prevent the exact problem described with more votes spread across a wide variety of options

Ranked voting is a good idea, but it might be a bit counterproductive if players can barely make the effort to click 1 button, never mind several ones to rank their vote.

How about weighted voting? Granted, the voting machine concept where you can rig the vote to change the map is a more IC version.

So like when people have their "favorite map in their settings" vs actually voting, I think the players who  make the effort to vote should have their votes weighted. E.g: Actually voting = worth 2 votes (or maybe 1.5, but grr decimals) while just having your favorite map in settings nets you 1 vote.

Another idea altogether is to have 1/10 rounds be "Wildcard" where voting is disabled (or if that makes people salty, the vote carries over to the round after next) and a map is just randomly selected, discounting low/high pop maps depending on how busy it is.

preferred map voting is already weighted at 0.25 of an in game vote
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Messages In This Thread
Map Vote Rotation - by UrsulaMejor - 08-19-2019, 11:32 AM
RE: Map Vote Rotation - by salix_catus - 08-19-2019, 11:54 AM
RE: Map Vote Rotation - by Skornzy - 08-19-2019, 03:29 PM
RE: Map Vote Rotation - by warcrimes - 08-19-2019, 04:33 PM
RE: Map Vote Rotation - by UrsulaMejor - 08-19-2019, 04:36 PM
RE: Map Vote Rotation - by cyberTripping - 08-21-2019, 09:56 PM
RE: Map Vote Rotation - by Sundance - 08-22-2019, 01:57 AM
RE: Map Vote Rotation - by UrsulaMejor - 08-22-2019, 06:54 AM
RE: Map Vote Rotation - by salix_catus - 08-22-2019, 05:22 AM

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