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[FEATURE] Double-Barrel Shotgun
#2
Looks rather solid. The sounds are really good, the sprite for the gun itself is alright. Only maybe the projectile wasn't as impressive as it could have been but it's not the worst either. Not sure if you're aware that you could have made the gun require two bullets in the chamber instead of only one (but still shooting only one projectile) but even that is not the end of the world.

I guess the biggest issue with guns is their placement and place in the world. Like.. Where should we even put this thing? You can pull this thing from your backpack and blast someone at point-blank for pretty much an instant kill, especially if they lose a leg then it's just straight out game over. There's a reason why you can't have a spacker/c-saber with cloaker either. This would be the same. Maybe a really deep adventure zone reward (even though AK isen't that deep.) Guns are a bit of a hard thing to add in, they are hard to balance. The gun does require you to be rather close for it to be effective, although with some practise the reloading will be a breeze.

Still, very well done, hopefully someone will find a nice use for it. Wild west special rounds if nothing else?


Messages In This Thread
[FEATURE] Double-Barrel Shotgun - by Vextrom - 08-11-2019, 01:14 AM
RE: [FEATURE] Double-Barrel Shotgun - by Azungar - 08-11-2019, 01:32 AM
RE: [FEATURE] Double-Barrel Shotgun - by Tewf - 08-11-2019, 11:09 AM
RE: [FEATURE] Double-Barrel Shotgun - by ZeWaka - 08-11-2019, 01:46 PM
RE: [FEATURE] Double-Barrel Shotgun - by Vextrom - 08-14-2019, 12:50 PM
RE: [FEATURE] Double-Barrel Shotgun - by Gannets - 08-16-2019, 02:55 AM
RE: [FEATURE] Double-Barrel Shotgun - by Lurkey - 09-05-2019, 11:41 AM

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