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Ghost Roles
#1
My personal philosophy is: don't remove ways to take people out of a round; rather, give people more things to do while dead.

I think that, frankly, tg does this very well- ghost roles in their variant of the mining zlevel, with strict rules to not go to the station and interfere there without admin permission.

Since we have Z5 and the trench, it couldn't be too infeasible to have such roles there, right?

Now the issue comes in the form of observers - on the one hand, it shouldn't be actively detrimental to be an observer, but on the other hand, it would lead to people observing just to steal the ghost roles from other people.

As for the roles themselves - 

A "mindless" flockdrone, that is unable to eject its trace. It can only birth minidrones. 

A syndicate plasma cutter drone, with the sole objective of denying the miners their ore.

Controllable Cade Plids

Various controllable critters in all the ruins in Z5/trench
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Messages In This Thread
Ghost Roles - by MrMagolor - 06-03-2019, 05:42 AM
RE: Ghost Roles - by EristheSlackWyrm - 06-03-2019, 11:57 AM
RE: Ghost Roles - by Frank_Stein - 06-04-2019, 09:51 AM
RE: Ghost Roles - by The Gorog - 06-04-2019, 09:55 AM
RE: Ghost Roles - by Superlagg - 06-03-2019, 09:54 PM
RE: Ghost Roles - by aft2001 - 06-04-2019, 05:10 AM
RE: Ghost Roles - by Zamujasa - 06-04-2019, 09:07 AM
RE: Ghost Roles - by MrMagolor - 06-05-2019, 04:09 AM
RE: Ghost Roles - by moonlol - 08-09-2019, 12:15 PM
RE: Ghost Roles - by Technature - 08-09-2019, 01:09 PM

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