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Dangerous knowledge gamemode
#1
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In this gamemode, one person is chosen as a victim and two or more are chosen as agents. 
The victim must run from agents, as they are mean and want to kill the victim.


Victim:
They posess secret information that some company doesn't want them to know.
The victim must avoid everyone, as anyone could be an agent sent by that company to assasinate them.
ADDITION: The victim may also spawn with a briefcase with 3 or more secret files (that you obviously can't open). 
Victim victory conditions: 
1. The victim escaped on the shuttle alive, or lived long enough for some stuff to happen
2. All agents were killed



Agent:
Agents are sent by some company to assasinate the said victim, or steal the briefcase. 
The agents must complete their goals with least casualties as possible (the target doesn't count)
They have starter equipment consisting of: A Fibre wire, an Emag and a Supressed pistol.
Agent victory conditions:
1. The victim is terminated and/or the briefcase is retrieved (or destroyed)


Was thinking on this idea for some time now. What do you think of this idea?
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Messages In This Thread
Dangerous knowledge gamemode - by TheVeseloff - 05-03-2019, 12:40 AM
RE: Dangerous knowledge gamemode - by Sundance - 05-03-2019, 02:18 AM
RE: Dangerous knowledge gamemode - by MrMagolor - 05-03-2019, 05:06 AM
RE: Dangerous knowledge gamemode - by Dauntasa - 05-03-2019, 10:28 AM
RE: Dangerous knowledge gamemode - by Berrik - 05-03-2019, 02:18 PM
RE: Dangerous knowledge gamemode - by Wisecrack34 - 05-03-2019, 05:16 PM
RE: Dangerous knowledge gamemode - by Frank_Stein - 05-04-2019, 05:19 AM
RE: Dangerous knowledge gamemode - by MrMagolor - 05-07-2019, 05:52 AM

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