Thread Rating:
  • 3 Vote(s) - 4.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Feature] Floor navigation guides
#9
(04-27-2019, 03:50 PM)twoski Wrote: did you give up on em?

i feel like what i have is ALMOST where it needs to be. i think it needs icons but the icons need to be omni-directional or i need to just make the icon always face down no matter how the floor strip is oriented

easy ones:

medbay -> + sign, easy
engineering -> a wrench is not something that needs to face a certain direction.
botany -> a flower or leaf? hell if i know how to convey that as a small icon.
science -> an atom/molecule symbol. might be tough to squeeze in but i have room to expand these things a bit.
command -> a star would work fine

harder ones:

sec -> 4 shields forming an X, perhaps. or an eye? or a box with an x inside of it? if not omni-directional then a shield is fine.
evac -> 4 arrows pointing outwards from a center circle?
QM -> 4 lines in a row or something? if not omni-directional then maybe a briefcase?
mining -> mining pick i suppose would work but it would not be omni-directional.

some of these are a bit abstract so maybe i have to bite the bullet and make their icon always face downwards so players can always read them properly.

I think that having a beaker of some sort for science makes sense. Also, for QM, there could be a crate or a dollar sign.
Reply


Messages In This Thread
[Feature] Floor navigation guides - by twoski - 04-26-2019, 02:29 PM
RE: [Feature] Floor navigation guides - by twoski - 04-27-2019, 11:46 AM
RE: [Feature] Floor navigation guides - by twoski - 04-27-2019, 03:50 PM
RE: [Feature] Floor navigation guides - by twoski - 04-27-2019, 08:37 PM
RE: [Feature] Floor navigation guides - by twoski - 05-06-2019, 09:28 AM
RE: [Feature] Floor navigation guides - by MrMagolor - 05-07-2019, 05:57 AM
RE: [Feature] Floor navigation guides - by twoski - 05-11-2019, 07:53 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)