04-16-2019, 06:08 AM
I'm seeing improvement here, neat!
Some stylistic suggestions, if i may:
- use department-color coded edges for the hallways, or at least some sort of system to identify different wings. This is the main issue with having long, twisting and branching hallways - if i place you in a random corner of a random hall, can you immediately tell me where you are, without moving? If the answer is ever less than "yes", more theme coding is a good idea. (it also gives us more of an idea of where youre planning to put certain departments in later- a big yellow hallway is a clear indicator that this is gonna be engineerey or mechanical in some sense)
- reduce the amount of grey inside the departments, rooms and lobbies, to again help distinguish from the halls (lookin' at you, botany)
- theres a set of decals called Tile Edge that are incredibly useful for blending and edging rooms, check them out
- show us some screenshots from inside the game, it's a good idea for you to see what the product is. Trust me when I say things do not look the same as they do in DM.
Some stylistic suggestions, if i may:
- use department-color coded edges for the hallways, or at least some sort of system to identify different wings. This is the main issue with having long, twisting and branching hallways - if i place you in a random corner of a random hall, can you immediately tell me where you are, without moving? If the answer is ever less than "yes", more theme coding is a good idea. (it also gives us more of an idea of where youre planning to put certain departments in later- a big yellow hallway is a clear indicator that this is gonna be engineerey or mechanical in some sense)
- reduce the amount of grey inside the departments, rooms and lobbies, to again help distinguish from the halls (lookin' at you, botany)
- theres a set of decals called Tile Edge that are incredibly useful for blending and edging rooms, check them out
- show us some screenshots from inside the game, it's a good idea for you to see what the product is. Trust me when I say things do not look the same as they do in DM.