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Come roast on this tentative design
#16
I'm seeing improvement here, neat!
Some stylistic suggestions, if i may:

- use department-color coded edges for the hallways, or at least some sort of system to identify different wings. This is the main issue with having long, twisting and branching hallways - if i place you in a random corner of a random hall, can you immediately tell me where you are, without moving? If the answer is ever less than "yes", more theme coding is a good idea. (it also gives us more of an idea of where youre planning to put certain departments in later- a big yellow hallway is a clear indicator that this is gonna be engineerey or mechanical in some sense)

- reduce the amount of grey inside the departments, rooms and lobbies, to again help distinguish from the halls (lookin' at you, botany)

- theres a set of decals called Tile Edge that are incredibly useful for blending and edging rooms, check them out

- show us some screenshots from inside the game, it's a good idea for you to see what the product is. Trust me when I say things do not look the same as they do in DM.
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Messages In This Thread
Come roast on this tentative design - by twoski - 04-10-2019, 12:42 PM
RE: Come roast on this tentative design - by warcrimes - 04-16-2019, 06:08 AM

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