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Remove the Armory eguns. Replace them with... stuff
#1
There are four extra eguns in the armory. They have the charge of two tasers in one item, can switch to laser and have the only drawback of taking long to recharge.
They are really too good of a weapon, and I think the only the captain needs one, since he is often a target and should have a better chance of defending himself even when someone gets the jump on him.

If you are a traitor, it's way easier to spawn an emag and get your guns at the armory, rather than trying to buy lasers or bribe them off the QMs.

If you are a hos, hunting changelings or vampires with a gun that can kill them off in two shots dramatically ups your chances of winning a 1 on 1 fight. And it's incredibly lame.

If you are a regular security officer you're never going to see eguns unless it's nuke and the syndies botch breaking into the armory.

Take the eguns out of the armory and replace them with lasers, if those lockers are meant to be used when deadly force is required. Or just more tasers if they are for emergencies where even one taser per officer is not enough.
If you really feel that the armory must contain something extremely valuable, maybe put back one shotgun with a limited supply of baton rounds (they might have a long stun, which could be tuned down to taser duration), whoever gets it has 7 shots instead of tasers' four.
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