02-23-2019, 10:02 AM
During recent discussions pertaining to the Revolution game mode, an idea was presented that I feel warrants it's own discussion thread.
Heads and Security should have access to a better way to keep track of which crewmen have been implanted. However, there are many players who feel that the paranoia and chaos associated with not knowing someone's allegiance are central to Rev's appeal as a game mode. Revolution is a game mode that emphasizes the importance of communication and coordination between Heads and Sec, automatically updating someone's "Loyalty" status after implanting them would arguably detract from that.
I think a way to reconcile these two points of view is to give the option of setting crewmembers as "Loyal" through the use of Secmate and the handheld Securiton 9000; The "Loyal" status would have an accompanying SecHud bubble, similar to "Arrest" and "Paroled". This also gives Revolutionaries a potential infiltration tool by falsely setting themselves as "Loyal" to get close to unsuspecting Station Heads.
In short, allowing Security to set a crewmember's loyalty status provides them with a way to keep track of crewmember allegiance while still preserving the paranoia/confusion inherent to the Rev game mode and the importance of communication, as well as giving more utility to an underutilized Security tool.
(02-18-2019, 09:43 PM)Doctor Zaius Wrote: Don't know if this is the right thread for this, but I don't really know where else to put it; it'd be nice if people that have been loyalty implanted would show up as such on sechuds. It can get to be kind of a pain in the butt to keep track of who's gotten their shots and who hasn't, which can be pretty crippling when revs can keep track of each other perfectly.
Heads and Security should have access to a better way to keep track of which crewmen have been implanted. However, there are many players who feel that the paranoia and chaos associated with not knowing someone's allegiance are central to Rev's appeal as a game mode. Revolution is a game mode that emphasizes the importance of communication and coordination between Heads and Sec, automatically updating someone's "Loyalty" status after implanting them would arguably detract from that.
I think a way to reconcile these two points of view is to give the option of setting crewmembers as "Loyal" through the use of Secmate and the handheld Securiton 9000; The "Loyal" status would have an accompanying SecHud bubble, similar to "Arrest" and "Paroled". This also gives Revolutionaries a potential infiltration tool by falsely setting themselves as "Loyal" to get close to unsuspecting Station Heads.
In short, allowing Security to set a crewmember's loyalty status provides them with a way to keep track of crewmember allegiance while still preserving the paranoia/confusion inherent to the Rev game mode and the importance of communication, as well as giving more utility to an underutilized Security tool.