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Bump up rev % after a certain pop threshold
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(02-25-2019, 01:38 AM)Doctor Zaius Wrote: The speed at which rev rounds pop off is also deffo pretty rough, but I'm not really sure what can be done about it? Like, as-is the heads have to diagnose the situation and get working FAST to have a chance of counteracting the rev snowball. Like, last rev round I played I didn't even have all my gear on as sec before there was a group of Revs pounding at the sec door. (To be fair, it WAS Atlas, so a bit of an extreme example, but still). But I'm really not sure how to slow things down in a way that wouldn't suck for the rev heads?

Simple ez fix that'll keep an element of surprise: have rev heads only learn they're rev heads 5-15 minutes in the round at different times. Let each rev head learn at a different time too, so not all 3 learn at once. When a rev turns into a rev head mid round (have to be on round start obviously), they should get the list of who else is a rev head so they won't accidentally flash them. Deters the early stage bloodbath too in my opinion. 

What do you guys think? A message like "You've defected from Nanotrasen!" would be good imo.
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RE: Bump up rev % after a certain pop threshold - by OMJ - 02-25-2019, 11:17 AM

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