01-18-2019, 04:33 AM
How about making this a chef/botanist traitor item called "The Force Feeder", which basically does what has been described so far:
Launches both produce and foodstuffs with a chance to make a target instantly consume the item on collision.
However, as certain chef foods are harder to make, I would argue for having a very high chance to successfully force feed someone IF the item being fired is not produce but rather a meal/something cooked (e.g roburgers). Produce is made in abundance whereas meals aren't. So, maintaining the 1/3 chance to force feed someone for produce still maintains the balance, as effectively only 1/3 of the stuff botanists make can be used as a weapon (and even though that's still a lot, the chef's foods are much more potent so it mostly balances out).
Launches both produce and foodstuffs with a chance to make a target instantly consume the item on collision.
However, as certain chef foods are harder to make, I would argue for having a very high chance to successfully force feed someone IF the item being fired is not produce but rather a meal/something cooked (e.g roburgers). Produce is made in abundance whereas meals aren't. So, maintaining the 1/3 chance to force feed someone for produce still maintains the balance, as effectively only 1/3 of the stuff botanists make can be used as a weapon (and even though that's still a lot, the chef's foods are much more potent so it mostly balances out).