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Traitor Botanist item: Produce Launcher
#10
Yeah thinking more about it the explosive tomatoes shouldn’t be usable in it, but here are some more dumb interactions with specific types of produce,

Bananas should leave banana peels on the ground after hitting their target (or the wall)

Most soft produce should splatter (of course) but maybe watermelon would break into slices

herbs should maybe do cutting damage and leave small amounts of bleeding damage and trace amounts of whatever reagents they contain in the bloodstream. (Weed will leave trace amounts of thc, rainbow weed leaves thc and lsd) but when I say trace amounts I mean like one unit or less per hit, and not be effected by potency. Don’t want to make it too crazy. And after being shot they’ll just stay on the floor to be picked back up again.

Steel wheat could do bleed damage and stick into the person’s body like staples in the staple gun.

Onions could fog up eyesight for a small amount of time (after all they would smash apart on impact and make some fumes).


Also maybe it take up both hands when being held, and shouldn’t fit in a backpack.

Or maybe even have a slight move penalty if it turns out to be overpowered.

I don’t know, but I just feel this item could be a really fun addition to the game.
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RE: Traitor Botanist item: Produce Launcher - by Ryguy - 01-14-2019, 10:25 AM

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