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Pelican 2.0
#3
  • Vending machines outside the bar stick out weirdly into the hallway. Recessed or in a corner are much better than along an edge.
  • EVA nowhere near an airlock is weird.
  • What's with the cargo pad near escape? Just seems out of place.
  • No real secondary routes from left to right side of station that don't involve having access to a random room. If cloning explodes (which it does a lot), good luck getting places. EDIT: oh, is that room next to tech storage public access?
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Messages In This Thread
Pelican 2.0 - by Kubius - 08-20-2018, 05:06 PM
RE: Pelican 2.0 - by ZeWaka - 08-20-2018, 06:10 PM
RE: Pelican 2.0 - by Mordent - 08-20-2018, 06:15 PM
RE: Pelican 2.0 - by Kubius - 08-20-2018, 06:33 PM
RE: Pelican 2.0 - by warcrimes - 08-21-2018, 07:54 AM
RE: Pelican 2.0 - by Wraithcraft - 08-21-2018, 10:08 AM
RE: Pelican 2.0 - by Kubius - 08-21-2018, 11:21 AM
RE: Pelican 2.0 - by kyle2143 - 08-21-2018, 05:14 PM
RE: Pelican 2.0 - by Technature - 08-21-2018, 11:32 PM
RE: Pelican 2.0 - by Eibel - 10-31-2018, 11:43 AM
RE: Pelican 2.0 - by Recusor - 10-31-2018, 12:17 PM
RE: Pelican 2.0 - by Berrik - 11-04-2018, 06:11 AM
RE: Pelican 2.0 - by Kubius - 11-04-2018, 06:29 AM

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