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Pelican 2.0
#2
Just some thoughts.

Captains bathroom is large and has nothing in it.

Medbay lobby is cramped.

Why 4 solitary cells?

Pathology is tiny and needs organization.

Sec podbay is gigantic.

Bar is missing tables in the middle and thus feels pushed to the side.

The escape cargo teleporter is in a weird spot.

Crew quarters looks very cramped and uncharistically blue.

What happened to normal station tiles? They murder someone?

Courtroom feels like someone tried to wedge it in a corner.

Robotics is nice and open. Maybe a bit too much.

Research and chemistry feel like they took too much lipocide.

AI is nice design. The charging stations are neat.

Hydro feels like a cramped maze with all of those trays.

Carpet room next to EVA feels empty and funky
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Messages In This Thread
Pelican 2.0 - by Kubius - 08-20-2018, 05:06 PM
RE: Pelican 2.0 - by ZeWaka - 08-20-2018, 06:10 PM
RE: Pelican 2.0 - by Mordent - 08-20-2018, 06:15 PM
RE: Pelican 2.0 - by Kubius - 08-20-2018, 06:33 PM
RE: Pelican 2.0 - by warcrimes - 08-21-2018, 07:54 AM
RE: Pelican 2.0 - by Wraithcraft - 08-21-2018, 10:08 AM
RE: Pelican 2.0 - by Kubius - 08-21-2018, 11:21 AM
RE: Pelican 2.0 - by kyle2143 - 08-21-2018, 05:14 PM
RE: Pelican 2.0 - by Technature - 08-21-2018, 11:32 PM
RE: Pelican 2.0 - by Eibel - 10-31-2018, 11:43 AM
RE: Pelican 2.0 - by Recusor - 10-31-2018, 12:17 PM
RE: Pelican 2.0 - by Berrik - 11-04-2018, 06:11 AM
RE: Pelican 2.0 - by Kubius - 11-04-2018, 06:29 AM

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