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[Feature] Functional Organs, also some Cyber Organs(updated)
#33
Yeah, I really phoned it in on that one. I was tired or something with all that stuff at a time and just made it create any missing organs on a low prob for regen, and 100% for the changer regen.

If there already is an organ regen proc used in production, then just add the new organs.

Really I shoulda have it make one new organ/limb at a time for the regen genetics power with a simple loop and break, but I wanted it to have a more dedicated way to make it more modular for use in anything on the organ holder. 

But then I forgot about it and here we are.
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RE: [Feature] Functional Organs, also some Cyber Organs(updated) - by kyle2143 - 01-10-2019, 02:22 AM

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