07-11-2018, 01:35 PM
(This post was last modified: 07-11-2018, 01:39 PM by atomic1fire. Edited 2 times in total.)
(07-07-2018, 01:34 PM)kyle2143 Wrote:(07-07-2018, 01:12 PM)The Grim Sleeper Wrote:(07-07-2018, 10:41 AM)Grek Wrote: Would it need to be an actual antagonist? Why not an NPC who follows the same basic rules, ala the strange figure from the King in Yellow?
I too like this better as an game-event, rather then a player-role.
Making a whole antagonist role requires lots of code and lots of balancing, just so that one player can get stuck playing a weird version of the wrath.
But as a game mechanic, this is very simple. It would be just like THE SHARK, but when you fart on somebody's face, it switches to the new target.
I like that too, but I don't know how it should be added. The Shark is just and admin verb for killing someone they don't like, not a random event. And this seems exceptionally more dangerous than a random event like meteors. It would be a little more like that one mob from the void or disaster called eldritch figure or something. Also it will definitely need a way to kill it if it's going to be an AI that is just going to follow you. Like there should be a way for the crew to help you out and fight it.
https://forum.ss13.co/showthread.php?tid=10502
What if victims all shared a hivemind. Or at least the makings of a hivemind. Alternatively a victim with a shared conscious can share their follower sightings with anyone in that SC. You now have an army of follower seers.